Betsy O'Neill-Sheehan
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Social Emotional learning
Lessons
For k-2 Educators

Agi & the Thought Compass    Digital SEL activities

7/29/2020

 
Click here to make a FREE copy of the digital SEL Activities and Game Board for Agi & the Thought Compass!
Click here to make a free copy of the printable Story Hunt SEL Lesson for Agi & the Thought Compass
Agi & the Thought Compass  from EduMatch Publishing
RELEASE DATE: AUGUST 26, 2020
To order your print copy on Amazon.com CLICK HERE!
To order your Ebook version from Amazon.com CLICK HERE!

Coding for Social Skills & Executive Function

2/29/2020

 
Picture
Learning Standards & Objectives:
1. Using the Code-n-Go Mouse, students will learn to code the steps they need to take to complete a chain of reactions that builds a social and/or executive functioning skill.

*This activity is particularly helpful for students who struggle to engage in conversations about their choices and behaviors.

Materials:
1. Code & Go® Robot Mouse Activity Set by Learning Solutions
2. Grid (Using the grid included in the kit/or a hand-made grid on poster paper (example pictured) - I use the poster board as I slip the student's comments into pockets made from plastic taped to the board.  This makes it smoother for the mouse to roll over.)
3. Post-It's or index cards


Part 1: 
If your student(s) has experience with the mouse, great! If not, you should explain the functions of the arrows on top.  I like to give the example of "a mouse with no plan."  I let the student(s) press the buttons in no particular order to get a sense that if we do not think out the steps, the mouse will not go where we plan for it to go.

Part 2: 
Discuss how people need plans, too. We need to break down the things we do into steps. Identify with the student a skill that they would like to improve. In the above picture, the student identified that he wanted to learn to listen.  He broke it down into parts that were already suggested on the board.  His final destination was "Pay attention with eyes, and ears, and brain." 

Part 3:
Code the mouse together.  Plan the stops that the mouse will make.  I encourage my students to have the mouse do an "action" when it stops on a skill. 

Part 4:
Discuss the process: 
1. What was more helpful? When the mouse had a plan or no plan?
2. Think about how we learn... there are so many steps involved! Once we had a plan, the mouse knew where to go.
3. What were your observations? Talk to the student about what you saw that they slowed down to do?  

    Author

    Betsy O'Neill-Sheehan is a school counselor drawn to innovative strategies to reach and teach students.

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